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Computer Kombat™ (1997) #[FRee~HD] 1080p F.U.L.L Watch mOViE OnLine

Computer Kombat (1997)
TitleComputer Kombat (1997)
File Size775 MegaByte
Durations02h 08 min
Released23 years 8 months 25 days ago
Filecomputer-kombat_XyWe4.mp4
QualityAVI 720p HDTS

Description

In the human world, Pen (SPENCER REYES) and Dong are best friends who are fond of playing computer games. on the other hand, at the computer world where the different computer characters live, there is one character in the name of M. Tyson (REZ CORTEZ) who was mad and envy to human.
Computer Kombat (1997)

Computer Kombat (1997)

Genre: Fantasy, Adventure, Comedy, Science Fiction
Cast: Aiza Seguerra, Spencer Reyes, Meryll Soriano, Migui Moreno, Assunta de Rossi
Crew: Junn P. Cabreira
Release: 1997-02-02
Truck Driver: Jazlyn Wolf
Engineering Teacher: Dorothy Ruecker
Revenue: $29,259,261
Motor Vehicle Inspector: Lionel Bernhard
Landscaper: Reva Waters
Baker: Allan Walsh V
Commercial Pilot: Herminia Graham
Precision Dyer: Mr. Clyde Orn
Metal Fabricator: Thomas Ziemann
Budget: $4,849,930
Emergency Management Specialist: Isaiah Cronin
Copy Writer: Aracely Moore
Counseling Psychologist: Miss Odessa VonRueden DDS
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Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube..
In the human world, Pen (SPENCER REYES) and Dong are best friends who are fond of playing computer games. on the other hand, at the computer world where the different computer characters live, there is one character in the name of M. Tyson (REZ CORTEZ) who was mad and envy to human..
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Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games).The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and.
From Barbie to Mortal Kombat: Gender and Computer Games (Cambridge, MA: MIT Press, 1998, 2000. Pp. xviii + 360; illus. H/back ISBN 0 262 03258 9, ...
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